villaperu.blogg.se

Endless space 2 desync
Endless space 2 desync













endless space 2 desync

Endless space 2 desync Patch#

Added a confirmation prompt with a preview of upkeep changes when queuing Behemoth C3 CentersĪmplitude Studios made sure to mention this, too: Due to various changes made in this patch, this patch is incompatible to saves from previous versions of the game.Decreased Behemoth C3 Center cost multiplier (x2.0 -> x1.5).Economic bonuses of the Citadel now display in the research tooltip.Increased economic bonuses of the Citadel (+10% Industry and Science -> 20% Food, Industry, Science, and +10% Influence).Added an empire-wide malus of -20% Influence and -40 approval for 4 turns to firing obliterators.Added Adamantian and Antimatter cost to Obliterator shots.

endless space 2 desync endless space 2 desync

Obliterators can only be fired if you are at war with the target.Adjusted cost of firing Obliterator shots.Added a one-time Keii cost to most peaceful treaties.The Hissho ground battle outcome Raze now gives 5 Keii.The Hissho ground battle outcome Subdue gives no keii.The Hissho ground battle outcome Occupy now takes 15 Keii.FIDSI malus from Resource Recoverers now applies on ALL systems and not only main system.Treaties that have an upkeep cost will get cancelled if the user is not able to maintain the upkeep (just like laws).Increased Science Treaty per turn growth rate (5 -> 10) and maximum science gain (450 -> 750).Introduced 2 Influence per pop upkeep for Trade Agreements and Science Agreement.Body Language Institute influence percentage bonus reduced (+10% -> 5%).Culture Center influence percentage bonus reduced (20% -> 15%), +40 per system level unmodified.Inflation now affects upkeep at a reduced value scaled based on the number of empires you are currently at war with.Saints & Sinners now gives +20 Approval on all Systems and an additional +20 Approval on Systems with governors.Added a one-time cost to activate laws in addition to the upkeep.Democracy now grants 10% law upkeep and activation cost reduction per law enacted instead of 5%.Federation’s over colonization threshold now increases only with heroes that represent the political parties currently in the senate.Hull Plating Module Projectile Defense and Health Bonus values increased.Shield Module and Flotilla Shield Module Energy Defense and Shield Capacity values increased.Repair Module Repair After Battle and Repair After Phase values reduced.Increased the strategic/luxury cost of the fleet accelerator modules from 3 to 6.Fleet accelerator modules can only be equipped on hero ships.Added Command Point bonuses to Era Unlocks of the Military Quadrant.Autonomous construction (Era 2) now grants +1 Command Point per unlocked Hull Type.Universal Aerodynamic (Era 4) now grants +3 Command Points.Fixed certain “per phase” ship modules not applying their effect in the final phase.Text will no longer overflow in the Event Notification of “Smoking Gun – Part 1”.Depleted planets now correctly display the malus for being depleted.The “Munchie Madness” Quest will no longer ask the player to reach a negative amount of Food.Basryxo “Bountiful Byproducts” effect is now applied correctly and will no longer lower your Industry.Hero ships can no longer use Boarding Defense modules.The “Engine Masking” reward of the “What’s This?” UC quest now functions properly.Vodyani “Core Vessels” law no longer lowers food output when it was already negative.Vodyani no longer lose “brainwashed” status with minor factions when eliminating other Vodyani empires.Players no longer randomly lose allied status with minor factions.Systems should no longer become mutinous while affected by the Joy Initiative hero skill.Gameplay effect tooltips should no longer disappear.Reduced occurrence of desync on multiplayer games.Included are quite a few changes to the game’s core gameplay mechanics, which all seem to be changes many of us have been clamoring for. Amplitude Studios surprised us a bit today with the release of a rather significant balance pass for Endless Space 2.















Endless space 2 desync